![]() ![]() Premiere and After Effects are at least 10 years past due for a complete rewrite. This is a joke, and explains why third party plugins for Premiere never ran anywhere near as fast as Adobe's internal plugins/effects. This is exactly what I'd found for plugin development for AE/PP: (bold emphasis mine): In 5 minutes of googling I found an example OFX plugin which does everything I had asked: processes everything from GPU RAM (no copies to CPU RAM and back), has complete examples for both OpenGL and CUDA, and the overall code is clean and relatively simple. All that was ever provided was a pointer to ancient/obsolete code which used OpenGL, and required copying the video frame from CPU RAM to GPU RAM and back (which makes the whole thing just about worthless). For years I had asked for example HW acceleration examples from Adobe which show a basic plugin which can directly access GPU memory, run GPU code, then store the result in GPU memory. Third-party developers can have empathy for Adobe's in-house developers who have to work on the core product: it's no wonder there are so many bugs and development progress is slow. This is pretty cool: the OFX plugin architecture used by Resolve (and other high-end tools) is relatively simple and clean (unlike Adobe AE/PP, which is a unfortunately a mess (at this point, disaster is perhaps a more accurate description)). ![]() The only reason I can see why people still use it is because they pay the monthly subscription for AE & PS! Premiere is like going backwards in time now - clunky, awkward & just not up to the job. I remember when I first started out I kept wishing that the NLE i was using (FCP & Aivd) would do things this way or that way, because it was more logical & would speed things up - FCPX made all those adjustments a reality. Still can't believe that sooo many people bought the marketing BS of Adobe when FCPX came out! FCPX was re-built from the ground up, and yes it took a few months to get all the kinks out, but once they did it proved to be one of the quickest NLE's that i've ever used. That said, Blackmagic are probably the most interesting and exciting video/film industry product company in the world right now. Resolve really needs more plugin support from third parties, plus a few cool tricks on timeline editing to challenge FCPX's "scary at first, but really awesome new way of editing". I like the way Resolve is evolving and some of the features are unique (grading, audio editing, CDNG), however because I find FCPX so much faster and enjoyable to edit with (like the Magnetic Timeline 2) - when I edit wth Resolve I really miss the modern fluidity you get with FCPX. do you know the version available today is much much much better now? Give it a whirl! I saw in your post you haven't tried FCPX in a few years. I've been using resolve on and office the last 6 months - I definitely think it's better than Premiere (which I find to feel a bit ancient in terms of it's usability and UI). ![]()
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