Red boxes unlock a certain feature, vehicle, music, etc., besides revealing the objectives in adjacent boxes. When the objectives are completed, the box either turns green or red. Others will provide unlockables, such as BGM and Kirby color swaps.īoxes start off dark gray, and change to a light gray color as their adjacent objective boxes are completed. The individual objectives are placed in random locations, but the bottom right is always "Complete 100 Checklist Blocks", and unlocks an ending video for that mode. The Checklist first appears in Kirby Air Ride, being arranged in a table format.Īir Ride, Top Ride, and City Trial each have their own individual checklists, each in a 12 by 10 arrangement. Works perfectly under Direct3D 11 and Direct3D 12.A partially-filled checklist for Air Ride, showing box relationships and color Resolution 1280x1024 75Hzġ5FPS without sound, screen mode: 640x480Įmulation is perfect. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.Ģ5FPS in game. OpenGL backend works 100% including AA and AF modes. Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.Įmulation is perfect with no crashes. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9 Perfect Direct X 11 runs better but requires switching in and out of full-screen to run. Playable at approximately half speed (in-game) Perfect, though had to use DSP HLE for sound LLE caused frequent sound loops/stuters and general slowdowns. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average). All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Random crashes and the music sometimes loops a part of a song until the event music comes on.Ĥ5-55FPS average, Sometimes run at 60FPS, but speedhacks are required. In-game timer is off by 1-2 seconds however. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity. Playable, Random freezes, audio stuttering/looping Nearly Perfect, Random crashes, audio stuttering/looping This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General (Auto also works in recent versions).To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes. Kirby Air Ride HD Texture Pack by Snowblind There are no reported problems with this title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |